The Last Drop
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Founded in Mainstay, the members of the last drop have bound together under the auspice of seeking support for King Stephen's half-elf son Eldrim in the impending struggle for the thrown. Under these terms they traveled to the Witchlight Fen's in time to confront an active invasion of the Halfing's lands by the Brackwash Lizardfolk tribe. At the Battle of Witchlight Hermitage The Last Drop defeated a large force searching for survivors from the recently sacked village of Treewater. Later the party made an attack on the Brackwash tribes headquarters in the ruins of a sunken tower deep within the fen. After slaying the young black dragon that the tribe was worshiping and looting the tower, the party confronted and slayed the Chief of the Brackwash and his remaining forces in the clearing around the sunken tower. More recently they have traveled to Whitefield to aid the Mayor there in search of his long lost niece, herself a member of the infamous Stormcrows mercenary group. Having discovered the groups long lost headquarters the members are currently investigating the ruin looking for any evidence on the whereabouts about the group.
Adrick the Ordained
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Race: Shield Dwarf
Class: War-priest (Cleric)
Background: Adrik was born and raised, like Ballimor, in the mountains surrounding Landsend. He spent much of his childhood adventuring in the mountainous regions until being told by his father, on his death bed when Adrik was only 12, that he had been blessed by a priest serving Moradin. This explained much of his talents that set him apart from many of his childhood friends. From that point on he dedicated his life to the family legacy tied to his devotion to Moradic. Serving the multiple areas within Ixoa as an ordained priest for multiple years he decided that his multiple worldly skills and divine powers should be put to better use protecting the land and its' people.
History: Adrick
Class: War-priest (Cleric)
Background: Adrik was born and raised, like Ballimor, in the mountains surrounding Landsend. He spent much of his childhood adventuring in the mountainous regions until being told by his father, on his death bed when Adrik was only 12, that he had been blessed by a priest serving Moradin. This explained much of his talents that set him apart from many of his childhood friends. From that point on he dedicated his life to the family legacy tied to his devotion to Moradic. Serving the multiple areas within Ixoa as an ordained priest for multiple years he decided that his multiple worldly skills and divine powers should be put to better use protecting the land and its' people.
History: Adrick
Ballimor
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Race: Shield Dwarf
Class: Weaponmaster (Fighter)
Background: Born and raised in the mountains surrounding Landsend, Ballimor honed his fighting skills serving as a caravan guide and guard escorting merchants between Mainstay and all of the important passes and cities to the north, including Landsend, Ithulios, Goldtalon Spyre, and Hightower. Lately Ballimor has grown bored with this way of life and is looking for something more adventuresome.
Class: Weaponmaster (Fighter)
Background: Born and raised in the mountains surrounding Landsend, Ballimor honed his fighting skills serving as a caravan guide and guard escorting merchants between Mainstay and all of the important passes and cities to the north, including Landsend, Ithulios, Goldtalon Spyre, and Hightower. Lately Ballimor has grown bored with this way of life and is looking for something more adventuresome.
Rudhon
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Race: Genasi
Class: Wizard/ Sword Mage
Background: Rûdhon was an apprentice of mighty wizard named Famgal for many years until Famgal started dabbling in forbiden powerful and spiraled into evil. After leaving Famgals side Rûdhon returned to the Angar Kut and became a revered and honored Mage in service of the Empire. His time in his home land was peaceful and prosperous for the young Sword Mage. Rûdhon quickly gained fame and honor among the Genasi until the fateful day when the Emperor and the council Mages called upon him to defend his people against the rising treat from Ba'tla Rock.
Class: Wizard/ Sword Mage
Background: Rûdhon was an apprentice of mighty wizard named Famgal for many years until Famgal started dabbling in forbiden powerful and spiraled into evil. After leaving Famgals side Rûdhon returned to the Angar Kut and became a revered and honored Mage in service of the Empire. His time in his home land was peaceful and prosperous for the young Sword Mage. Rûdhon quickly gained fame and honor among the Genasi until the fateful day when the Emperor and the council Mages called upon him to defend his people against the rising treat from Ba'tla Rock.
Hazlo
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Race: Human
Class: Thief (Rouge)
Background: When the Kings Palace required some "unofficial" work to be carried out, they looked no further than Mainstay. Coming from a long line of thieves, his family had been loyal to the Kingdom and carried out every mission with precision without asking too many questions. When his family was framed for the theft of an ancient artifact, Hazlo broke his oath to Kings Palace and traveled forth to clear his families name.
Class: Thief (Rouge)
Background: When the Kings Palace required some "unofficial" work to be carried out, they looked no further than Mainstay. Coming from a long line of thieves, his family had been loyal to the Kingdom and carried out every mission with precision without asking too many questions. When his family was framed for the theft of an ancient artifact, Hazlo broke his oath to Kings Palace and traveled forth to clear his families name.
Lucan
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Race: Elf
Class: Warlord
Background: Lucan was born to a prominent family in Cr'tar Paq and from an early age was thought the traditoinal skills of hunting, tracking and warfare of this people. His father was a famous archer commander who fought the evil wizard Famgal at the battle of Three Kings. Lucan rose through the ranks quickly once he entered military service and was given command of his own unit at the age of 29. More recently Lucan was served as the Lord Commander of High Guards second in command. It was in his service there that he encountered the reformed Rudhon wondering the dessert wastes.
Class: Warlord
Background: Lucan was born to a prominent family in Cr'tar Paq and from an early age was thought the traditoinal skills of hunting, tracking and warfare of this people. His father was a famous archer commander who fought the evil wizard Famgal at the battle of Three Kings. Lucan rose through the ranks quickly once he entered military service and was given command of his own unit at the age of 29. More recently Lucan was served as the Lord Commander of High Guards second in command. It was in his service there that he encountered the reformed Rudhon wondering the dessert wastes.
Boom
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Race: Warforged
Class: Mage
Background: Boom was created in secret in one of the lost forges. His creator, a former Cormyrian Battle Mage name Malak, wanted an apprentice without prior experiences, believing he could mold it into a very powerful mage in a shorter amount of time. Not having the patience to train a child, he believed a Warforged was his answer, and was pleased with the results. Knowing warforged are typically named after their task, and being somewhat of a smartass, he named him Boom because of his own affinity of loud and explosive magics. Boom learned quickly and also adapted Malak's sense of humor and sense of duty. Malak heard of the knights of Bahamut being attacked by a large band of orcs and were currently under siege. Malak transported himself and Boom into the abbey to help. When it looked like they couldn't last under the siege, all hell suddenly broke loose. Malak told Boom to stand sentry inside the catacombs of the temple. He was not to let any orcs pass through. That was the last he had seen of Malak, and has since used his skills to deter anyone from venturing into the catacombs.
Class: Mage
Background: Boom was created in secret in one of the lost forges. His creator, a former Cormyrian Battle Mage name Malak, wanted an apprentice without prior experiences, believing he could mold it into a very powerful mage in a shorter amount of time. Not having the patience to train a child, he believed a Warforged was his answer, and was pleased with the results. Knowing warforged are typically named after their task, and being somewhat of a smartass, he named him Boom because of his own affinity of loud and explosive magics. Boom learned quickly and also adapted Malak's sense of humor and sense of duty. Malak heard of the knights of Bahamut being attacked by a large band of orcs and were currently under siege. Malak transported himself and Boom into the abbey to help. When it looked like they couldn't last under the siege, all hell suddenly broke loose. Malak told Boom to stand sentry inside the catacombs of the temple. He was not to let any orcs pass through. That was the last he had seen of Malak, and has since used his skills to deter anyone from venturing into the catacombs.