To start our adventure each of the player characters found themselves alone, in their own individual stories that would eventually lead to their meeting and the formation of their party. Each of the characters had their own story to tell in turn and each was able to gain some new insight into the greater Campaign and its setting.
The Wizard's Apprentice
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Rudhon found himself being escorted into the presence of the emperor of the Gensai and the gathered council of mages. The Emperor explained that the wizard Famgal was growing increasingly more powerful each day and they feared that his intentions were no longer as honorable as he purported to be. He implored Rudhon to aid his people by agreeing to become their champion and therein challenge Famgal to a wizards duel. They hopped that given Ruhdon's close relationship with Famgal, having served as his apprentice for many years, that the evil wizard would agree to and abide by the terms of the duel on the matter of principle. Having agreed to accept this dangerous and seemly deadly task, Ruhdon was bestowed the mighty sword of the Genasi, the mighty relic of his people.
Ruhdon set out on his quest and reached the outskirts of Bat'la rock early the next day having travel throughout the night. the sun hung high in the mid morning when Ruhdon finally reached the gates of the fortress and confronted his former master casting a ritual upon the alter rock near the entrance. Famgal agreed to the duel and the two combatants took their potions on either end of a wide circle. The battle was fierce but relatively even with neither side gaining much advantage over the other until Ruhdon made a particularly skillful move and managed to score a massive amount of damage on his foe. Famgal was taken aback for a minute, stunned and bloodied, the gazed at his opponent in mild amusement before declaring that he was sorry this battle was drawing to a close since Ruhdon proved a more worthy foe then he would have imagined. Ruhdon retorted that the great wizard always underestimated him and that he would finish him for the good of his people and the world as a whole.
Ruhdon set out on his quest and reached the outskirts of Bat'la rock early the next day having travel throughout the night. the sun hung high in the mid morning when Ruhdon finally reached the gates of the fortress and confronted his former master casting a ritual upon the alter rock near the entrance. Famgal agreed to the duel and the two combatants took their potions on either end of a wide circle. The battle was fierce but relatively even with neither side gaining much advantage over the other until Ruhdon made a particularly skillful move and managed to score a massive amount of damage on his foe. Famgal was taken aback for a minute, stunned and bloodied, the gazed at his opponent in mild amusement before declaring that he was sorry this battle was drawing to a close since Ruhdon proved a more worthy foe then he would have imagined. Ruhdon retorted that the great wizard always underestimated him and that he would finish him for the good of his people and the world as a whole.
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Just then an ear piercing roar sounded out from the west and in a moment;s time a massive black dragon swooped down from the sky and landed next to Famgal, resting its might head on the ground nest to the wizard so that he might place his arm upon the creature with out fear. "You see now, you never really had a chance," shouted the amused dark wizard, "I have power even over these great creatures!" With that Famgal cast a levitation spell upon Ruhdon raising the heroes body off the ground and dangling him there helplessly. Then the might dragon reared its massive head and blasted Ruhdon with its dragons breath.
Just when all seemed lost however, the sword of the Genasi spoke to Ruhdon and encouraged him to to give up hope, but to live to see another day. The sword urged Ruhdon to use his shape shifting abilities to turn his body into sand for escape while the the sword cast its own shield spell to protect him. Ruhdon followed suit, but the force of the dragon's breath was to great for the sword alone to hold off and Ruhdons sand grains were scattered into the winds and spread to all parts of the Samurra.
For over 1000 years Ruhdon remained in this state, alive, but unable to take back physical form. Slowly but surely the wizard regained each and every lost grain of sand until he was able to take full form again. Tired, exhausted and without any supplies the wizard wandered into the desert to seek any sort of aid. He was found by a kindly older hermit who took him in and nursed him back to life. Ruhdon discovered upon his reawakening that he had lost much of the power and knowledge that he once had. The older man (whose name was Alaric) trained him in magic once more, but he had only a limited amount of knowledge and Ruhdon soon found he had learned all he could form the man. Alaric then sent the young wizard on his way to Ixoa in search of knowledge about himself and the fate of his people.
Just when all seemed lost however, the sword of the Genasi spoke to Ruhdon and encouraged him to to give up hope, but to live to see another day. The sword urged Ruhdon to use his shape shifting abilities to turn his body into sand for escape while the the sword cast its own shield spell to protect him. Ruhdon followed suit, but the force of the dragon's breath was to great for the sword alone to hold off and Ruhdons sand grains were scattered into the winds and spread to all parts of the Samurra.
For over 1000 years Ruhdon remained in this state, alive, but unable to take back physical form. Slowly but surely the wizard regained each and every lost grain of sand until he was able to take full form again. Tired, exhausted and without any supplies the wizard wandered into the desert to seek any sort of aid. He was found by a kindly older hermit who took him in and nursed him back to life. Ruhdon discovered upon his reawakening that he had lost much of the power and knowledge that he once had. The older man (whose name was Alaric) trained him in magic once more, but he had only a limited amount of knowledge and Ruhdon soon found he had learned all he could form the man. Alaric then sent the young wizard on his way to Ixoa in search of knowledge about himself and the fate of his people.
The Blessed
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Adrick started his journey on the pilgrimage road south towards Mainstay. On evening he stopped by Bitter Bread a small Inn along the King's Road about 100 miles north of Mainstay. Here he made several acquaintances and enjoyed a pleasant evening conversing with locals, the tavern owner Thomas and a solider from Mainstay by the name of Jerrod. As the evening waned and the locals filtered out, Adrick found himself alone with Jerrod and Thomas who took the opportunity to invite his two guests to sample his finer mead and tobacco by the fire. Several minutes of pleasant conversation followed until a delirious and ill local farmer by the name of Mikaela stumbled into the Inn babbling incoherent thoughts before collapsing upon the floor.
Adrick jumped to action, bringing the distressed farmer up to an unoccupied room and proceeded to tend to the man for several days slowly recovering him form his systems, all while seeking to gather information on the mans mysterious ailment and the manner form which he may have contacted it. After five days time of vigilant care, Adrick managed to stabilize the patient well enough for Mikaela to regain consciousness. Mikaela explained to Adrick, with the use of some persuasion, to explain that he came from a small village about 5 miles west of the Inn. Several months ago the local cleric in the village's temple unearthed a new tome while reconsecrating the temple's catacombs. Since that time the villagers began experiencing several symptoms including terrible nightmares, boils, fever and finally death. The man said that he did not know how he got to the inn, only that he wandered away from home in the night one day and lost his mind in a fit of delirium. Concerned by the man's tale and suspecting demonic intervention Adrick determined that he would travel to the village to attempt to discover and root out the evil. Jerrod, interested in the process and sensing that Adrick may need some help offered to travel with.
Adrick jumped to action, bringing the distressed farmer up to an unoccupied room and proceeded to tend to the man for several days slowly recovering him form his systems, all while seeking to gather information on the mans mysterious ailment and the manner form which he may have contacted it. After five days time of vigilant care, Adrick managed to stabilize the patient well enough for Mikaela to regain consciousness. Mikaela explained to Adrick, with the use of some persuasion, to explain that he came from a small village about 5 miles west of the Inn. Several months ago the local cleric in the village's temple unearthed a new tome while reconsecrating the temple's catacombs. Since that time the villagers began experiencing several symptoms including terrible nightmares, boils, fever and finally death. The man said that he did not know how he got to the inn, only that he wandered away from home in the night one day and lost his mind in a fit of delirium. Concerned by the man's tale and suspecting demonic intervention Adrick determined that he would travel to the village to attempt to discover and root out the evil. Jerrod, interested in the process and sensing that Adrick may need some help offered to travel with.
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The next morning Adrick and Jerrod set out for the village and reached it sometime after midday, finding the village devoid of any signs of life. Each of the buildings were in various states of disrepair, many having the corpses of its former inhabitants in various states of decay. Finally the pair came upon the village Temple at the far end of the village's main street. Though seemingly deserted, Adrick quickly sensed the presence of evil and readied himself for whatever lay within. The two stepped over the temple door threshold and into the darkness within, finding the interior mostly intact say for a few thrown over benches and the recently deceased body of the village priest clutching a tome in his right hand. Adrick stopped over to inspect the tome and was suddenly caught off guard by two devilish looking creatures that jumped through windows on either end of the temple. A quick fight ensured with Jerrod and Adrick fighting off the surprise attack with relative easy. Just as Jerrod was finishing off the last of the creatures, a hugh demon wielding a great sword emerged form the temples catacombs. The Creature was nearly seven feet tall and terrifying to look upon. Jerrod was paralyzed with terror for a few moments, but Adrick was not phased and bravely attacked the creature in earnest. Jerrod soon recovered his scenes and aided Ardick in slaying the foe.
Once the demon was dead, the two adventures took the opportunity to rest and take stock of all they had seen. Adrick attempted to read the tome he had recovered but was unable to read the strange language it was written in. At Adrick's request the two proceeded to bury the villagers in the grave yard outside of the church and the cleric reconsecrated the temple after it had be befouled by the demon. Jerrod then explained to Adrick that his commanding officer was non other then the Sir Marcus the commander of Mainstay's military and that he had been tasked by Sir Maracus to seek out individuals for a special group that Sir Marcus was putting together. He offered Adrick and opportunity in this group and offered to personally escort him back to see Sir Marcus. Adrick accepted this offer and the two set out south the next morning to Mainstay and bigger adventures.
Once the demon was dead, the two adventures took the opportunity to rest and take stock of all they had seen. Adrick attempted to read the tome he had recovered but was unable to read the strange language it was written in. At Adrick's request the two proceeded to bury the villagers in the grave yard outside of the church and the cleric reconsecrated the temple after it had be befouled by the demon. Jerrod then explained to Adrick that his commanding officer was non other then the Sir Marcus the commander of Mainstay's military and that he had been tasked by Sir Maracus to seek out individuals for a special group that Sir Marcus was putting together. He offered Adrick and opportunity in this group and offered to personally escort him back to see Sir Marcus. Adrick accepted this offer and the two set out south the next morning to Mainstay and bigger adventures.
The Champion
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Ballimore was never one to pass up a good opportunity for glory, gold and a bit of fun on the side. Its not surprising then that he found himself entered into Gold Talon Spyre's yearly arena tournament as a wildcard entry. Perhaps he just wanted to see how far he could get, perhaps he was moved by a desire to put the arrogant and annoying reigning city champions in there place or perhaps he had had to much ale the night of signups and made an ill informed decision while stumbling back to his inn from the bar. Whatever his motivation, the fact remained that he had entered the tournament and he had become an absolute star. No-one entering the wild card bracket (an open to all peoples bracket were anyone off the street can sign up and who are paired with 2 other partners at random form the same bracket to make a team) had ever preformed so well or risen so high as to reach the championship match against the reigning team lead by Dolur, a particularity nasty and annoying dwarf with an affinity for humiliating his opponents as much as possible prior to finishing them off. Against all odds Ballimore and his team mates Garn and Vamir had made it this far and the three were determined to see this throguh to the end. Ballimore was the unquestioned star of the tournament, having gained the public's favor with this skills and determination.
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With this in mind, the and his teammates stepped out of the tunnel underneath the stadium stands and entered the arena to thunderous applause. Across form them stood Dolur and his teammates Mabur and Caur. Mabur and Caur looked shocked at the amount of support Ballimore and his team received from the crowd, Dolur looked angry. The match commenced momentary and the crowd went wild when Ballimore took the initiative and went right for Dolur. The two traded blows in the middle of the area, while their compatriots skirmished on the wings looking for opportunities to strike. Despite Dolur best efforts he was unable to gain upper-hand on Ballimore who kept up a steady assault on the reining Champion all the while gaining more and more crowd support until nearly the entire stadium was chanting his name. Faced with the prospect of defeat, Dolur launched at Ballimore with all his might, but missed on both of this attempted blows and was soundly beaten down by Ballimore's next blow to the head. With their leader out of the match Mabur and Caur quickly scummed to Ballimore and his teammates.
Ballimore had done something that no dwarf had ever done, he had won the Goldtalon Spyre tournament as a street entry. The crowd recognized this historic feat by awarding him the tournament trophy for individual valor and bestowing upon him a gift of ceremonial gauntlets. Furthermore his entire team was award a grad prize of 10 platinum pieces which they divided evenly amongst themselves. Shortly after the award ceremony, Ballimore was approached by a solider from Mainstay. He explained that he was in service of Sir Marcus the kings right hand man and offered him an opportunity to work for the honorable knight on a special task force that he was putting together. The knight offered Ballimore gold if he would at least come and listen ot the offer and also offered him free transportation as well. Intrigued by the request and content with the gold, Ballimore set out with the solider the next day, his heart eager for more adventure.
Ballimore had done something that no dwarf had ever done, he had won the Goldtalon Spyre tournament as a street entry. The crowd recognized this historic feat by awarding him the tournament trophy for individual valor and bestowing upon him a gift of ceremonial gauntlets. Furthermore his entire team was award a grad prize of 10 platinum pieces which they divided evenly amongst themselves. Shortly after the award ceremony, Ballimore was approached by a solider from Mainstay. He explained that he was in service of Sir Marcus the kings right hand man and offered him an opportunity to work for the honorable knight on a special task force that he was putting together. The knight offered Ballimore gold if he would at least come and listen ot the offer and also offered him free transportation as well. Intrigued by the request and content with the gold, Ballimore set out with the solider the next day, his heart eager for more adventure.
The "Hired" Man
Hazlo had been looking for a change at redemption ever since his family had to flee the palace of the High King in shame several years earlier. He had since traveled the land looking for work and developing contacts in an effort to learn more about the conspiracy he fell victim too. On morning after a particularity robust evening of drinking and merriment, Hazlo awoke to find a note attached to the post next to his bed with a rusty looking dagger. The note read as follows:
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Hazlo reasoned his best course of action would be to try and gather more information about this note and its group prior to the requested meeting. He met up with one of his former contacts and was able to learn that the group goes by the name of the Heis Stahl. They are a major crime cartel in Mainstay and they also apparently do not mess around when they request an audience. Beyond that, little was known about the organization or its various members.
With a great deal of suspicion and apprehension, Hazlo made the journey to the Green Monster Tavern. Stepping in just after midnight, he found the tavern relatively empty, with only a few patrons sipping away at drinks in the corners and a rather imposing looking Dragonborn tending to matters behind the bar. Hazlo stepped up to the bar and ordered a mug of dragon's breath which the barkeep obliged him with only after giving him a long stare down. Hazlo grabbed the mug and carried it over a both and settled in to await the next move. It did not take long before he was approached by a young human, dressed in street rags who told him to follow him. Hazlo followed the young man in silence, who lead him into a back room of the tavern. Here Hazlo was lead behind a hidden door into a large dark room with a middle aged human sitting behind an ornate desk. Along the wall sat several guards, all of whom were well armed.
With a great deal of suspicion and apprehension, Hazlo made the journey to the Green Monster Tavern. Stepping in just after midnight, he found the tavern relatively empty, with only a few patrons sipping away at drinks in the corners and a rather imposing looking Dragonborn tending to matters behind the bar. Hazlo stepped up to the bar and ordered a mug of dragon's breath which the barkeep obliged him with only after giving him a long stare down. Hazlo grabbed the mug and carried it over a both and settled in to await the next move. It did not take long before he was approached by a young human, dressed in street rags who told him to follow him. Hazlo followed the young man in silence, who lead him into a back room of the tavern. Here Hazlo was lead behind a hidden door into a large dark room with a middle aged human sitting behind an ornate desk. Along the wall sat several guards, all of whom were well armed.
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"It's good to finally meet you Hazlo." Declared the man behind the desk. "I have heard from some reliable sources that you are a man with a particular set of skills, skills I need for a special job. I'd like to offer you an opportunity to earn some good gold, and understand me when I say I do not take denial very well." Hazlo paused a moment, sizing up the situation, before reasoning that it was better to make friends then enemies, particularity when you are at a disadvantage for information. He signaled his approval and the man introduced himself as Malik a leader in the Heis Stahl. He explained that there was a wealthy individual in Mainstay who had a collection of valuable statues that Malik greatly desired. He offered Hazlo 800G per statue with a bonus 1000G is he got all 7 in total. He also introduced the young human that had escorted Hazlo into the room as Aron, and explained that he had been scouting the house that they were to rob and that he would assist Hazlo on this job.
With that, Aron lead Hazlo to a safe house the Heis Stahl had established directly across from the target estate. Here they went over final details prior to the job. Aron admitted he knew very little about the interior of the estate aside from the fact that the night guards hung out in a room off the main entrance and that there were only two confirmed statues on the main level in the foyer. After midnight the two crept out into the estates garden by climbing the low stone fence. From there Hazlo made his way to the kitchen door, picking it easily and gaining entry into the home, leaving Aron at the kitchen window to watch for trouble. Once inside the home, Hazlo went to work, meticulously searching each room of the home in turn ot discover the 7 statues. He found 2 on the main floor in over the fireplace in the foyer. He found 1 more on a table at the head of the stairs and two more in a case in the library. Finally, Hazlo had deduced that the final statue must be located in the masters bedchamber.
With that, Aron lead Hazlo to a safe house the Heis Stahl had established directly across from the target estate. Here they went over final details prior to the job. Aron admitted he knew very little about the interior of the estate aside from the fact that the night guards hung out in a room off the main entrance and that there were only two confirmed statues on the main level in the foyer. After midnight the two crept out into the estates garden by climbing the low stone fence. From there Hazlo made his way to the kitchen door, picking it easily and gaining entry into the home, leaving Aron at the kitchen window to watch for trouble. Once inside the home, Hazlo went to work, meticulously searching each room of the home in turn ot discover the 7 statues. He found 2 on the main floor in over the fireplace in the foyer. He found 1 more on a table at the head of the stairs and two more in a case in the library. Finally, Hazlo had deduced that the final statue must be located in the masters bedchamber.
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After sneaking in the bedrooms door undetected Hazlo took a moment to size up the situation. He saw a large bed with the sleeping master within it. He saw an ornate sword leaning against the wall to the right side of the bed. He saw a large life size black dog statue on the left had side. Above the bed was a carved wooden shelf with a large golden statue of a griffin upon it. Hazlo silently crept to the left hand side of the bed and reached for the statue, but stumbled as the tried to moved past the dog. To his great surprise, the statues turned its head to look at Hazlo intently. The two paused, starring at each other in silence for a few minutes, before Hazlo decided the bog wasn't going to react and proceeded to grab the statue and move to the bedroom window with ease.
Perhaps it had been to easy, perhaps Hazlo was looking for more challenge, or perhaps he had a monetary bout of idiocy. Either way, when Hazlo reached the escape window, he made the inexplicable decision to try and swing from the window on to the ground beneath. Has he was reaching the apex of his swing, Hazlo lost his grip on the rope and tumbled into the ally bellow. The noise was enough to awake the master who quickly alerted his guards. Suddenly Hazlo found himself in an all out chase from the authorities, darting in and out of streets and alleys in Mainstay avoiding his pursuers. Finally, near dawn, Hazlo managed to elude the last of them and made his way to the preapproved drop of point. There he proceeded to make the drop off in a trash can outside of a plaza. Leary of a double cross, Hazlo kept one of the statues for later, taking to a friends house for safe keeping. It was not long after that the authorities arrived at this residence and promptly arrested Hazlo for thievery. It seems that Aron had been caught in the chase hours ago and had talked to the authorities and fingered Hazlo as the thief. Hazlo was escorted to the King's Palace and was thrown into the dungeons there to await trial.
Perhaps it had been to easy, perhaps Hazlo was looking for more challenge, or perhaps he had a monetary bout of idiocy. Either way, when Hazlo reached the escape window, he made the inexplicable decision to try and swing from the window on to the ground beneath. Has he was reaching the apex of his swing, Hazlo lost his grip on the rope and tumbled into the ally bellow. The noise was enough to awake the master who quickly alerted his guards. Suddenly Hazlo found himself in an all out chase from the authorities, darting in and out of streets and alleys in Mainstay avoiding his pursuers. Finally, near dawn, Hazlo managed to elude the last of them and made his way to the preapproved drop of point. There he proceeded to make the drop off in a trash can outside of a plaza. Leary of a double cross, Hazlo kept one of the statues for later, taking to a friends house for safe keeping. It was not long after that the authorities arrived at this residence and promptly arrested Hazlo for thievery. It seems that Aron had been caught in the chase hours ago and had talked to the authorities and fingered Hazlo as the thief. Hazlo was escorted to the King's Palace and was thrown into the dungeons there to await trial.
Coming Together
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Ruhdon traveled for some time in the desert before running into a scouting patrol out of Hightower lead by and elvish commander named Lucan. Lucan instantly recognized Ruhdon to be a gensai and escorted the swordmage back to Hightower to meet with the Lord commander Taldon. After a lengthy discussion about Ruhdon's past and aspirations for the future, Taldon suggested that Ruhdon head south to Mainstay to seek Sir Marcus the kings right hand man. Taldon explained that Sir Marcus had sent him word that he was seeking adventurers of special talent to put together a team for special missions. He also suggested that Sir Marcus would have access and influence enough to find out information or point Ruhdon in the right direction to discover truths about his past. Ruhdon agreed with Taldon's assessment and with his aid prepared for his journey south. The next morning Ruhdon headed to the stables to secure a horse for traveling when he was met there by Lucan the young elven commander who had originally spoteted him in the desert. Lucan explained that he had asked his commander to allow him to leave his post here are Hightower in order to escort Ruhdon south and aid him in his quest. Lucan explained that he and his commander Taldon agreed that the gensai had an important mission, even if they did not currently know what it would be, and that they needed to offer the support. Relived to have a local expert and a companion, Ruhdon headed south to meet his fate.
Meanwhile Adrick and Ballimore entered Mainstay separately but met one another upon arriving at the King's Palace. Here they were introduced to Sir Marcus who set each of them up with their own quarters and instructed them to enjoy themselves while he awaited the arrival of others. Shortly thereafter Lucan and Ruhdon arrived at the Palace and they likewise were setup with quarters. Sir Marcus asked Lucan and Ruhdon to make a special journey to the Palace dungeon, giving them a summons to retain custody of Hazlo the thief. He asked them to escort Hazlo up ot his chamber the next morning and he would address the group in whole and explain the nature of his requests.
The next morning Lucan and Ruhdon obliged the general, picking up a rather confused and relieved Hazlo from the dungeons and escorting him the the general's quarters where Adrick and Ballimore were already waiting. Now all assembled, Sir Marcus addresed the group a s a whole and explained that there is a great deal of prejedice against the next Heir to the thrown. The crown prince is a half elf and there are many in Mainstay who feel he is not fit to replace his father the current king. These people instead support the claims of the king's nephew the current Duke of Dok't Notting. sir Marcus stressed that the the Duke has been using another adventuring group, the Charitable Marauders, to preform special tasks around the kingdom, there by winning support for the duke and his claim. The general wants to try and meet the dukes pr campaign with one of his own. this is whey he brought the group together and this is the task he now asked of all of them. He explains that for every city or township they can get to commit to the crown prince's claim, he will pay the group 1000G. He also offered free accommodations in the Palace as well as whatever support he could provide as well as the promise that he would aid Ruhdon in his quest. He also offered Hazlo a chance at redemption and offered to investigate the situation with his parents to see if he can gain any leads. After a few minutes of intense negotiation, the group decided to accept the general's deal.
Sir Marcus then explained that they had heard that the lizard men tribes in the witch light fens had been particularity powerful of late. He suggested the group start by heading the Treewater to see if they can be of some aid. He also implored them to pick a name for their group and a symbol. He explained that he needed a name and symbol to use in his own PR campaign and wanted to make banner and the like for their eventual success. The group deliberated for a few moments before finally setting on, "The Last Drop", and the decided their symbol would be a silver flask on a purple background. The next morning, the group loaded up their gear and secured a boat transport to the Witchlight Fens in serach of adventure and fame.
Meanwhile Adrick and Ballimore entered Mainstay separately but met one another upon arriving at the King's Palace. Here they were introduced to Sir Marcus who set each of them up with their own quarters and instructed them to enjoy themselves while he awaited the arrival of others. Shortly thereafter Lucan and Ruhdon arrived at the Palace and they likewise were setup with quarters. Sir Marcus asked Lucan and Ruhdon to make a special journey to the Palace dungeon, giving them a summons to retain custody of Hazlo the thief. He asked them to escort Hazlo up ot his chamber the next morning and he would address the group in whole and explain the nature of his requests.
The next morning Lucan and Ruhdon obliged the general, picking up a rather confused and relieved Hazlo from the dungeons and escorting him the the general's quarters where Adrick and Ballimore were already waiting. Now all assembled, Sir Marcus addresed the group a s a whole and explained that there is a great deal of prejedice against the next Heir to the thrown. The crown prince is a half elf and there are many in Mainstay who feel he is not fit to replace his father the current king. These people instead support the claims of the king's nephew the current Duke of Dok't Notting. sir Marcus stressed that the the Duke has been using another adventuring group, the Charitable Marauders, to preform special tasks around the kingdom, there by winning support for the duke and his claim. The general wants to try and meet the dukes pr campaign with one of his own. this is whey he brought the group together and this is the task he now asked of all of them. He explains that for every city or township they can get to commit to the crown prince's claim, he will pay the group 1000G. He also offered free accommodations in the Palace as well as whatever support he could provide as well as the promise that he would aid Ruhdon in his quest. He also offered Hazlo a chance at redemption and offered to investigate the situation with his parents to see if he can gain any leads. After a few minutes of intense negotiation, the group decided to accept the general's deal.
Sir Marcus then explained that they had heard that the lizard men tribes in the witch light fens had been particularity powerful of late. He suggested the group start by heading the Treewater to see if they can be of some aid. He also implored them to pick a name for their group and a symbol. He explained that he needed a name and symbol to use in his own PR campaign and wanted to make banner and the like for their eventual success. The group deliberated for a few moments before finally setting on, "The Last Drop", and the decided their symbol would be a silver flask on a purple background. The next morning, the group loaded up their gear and secured a boat transport to the Witchlight Fens in serach of adventure and fame.